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- 1 Disclaimer, please read first
- 1.1 "There are no mean companions"
- 1.2 General info
Disclaimer, please read first[edit | edit source]
This is a huge topic. There is no in-game chat or speech option, other than using chirps and body language to reach an understanding. This article is about behaviors that were observed by Journeyers or Journeyers explaining how they behave. It's like a scientific paper about movement and chirps behavior seen in the game.
It might help you to find the answer as to why
- when you met a companion and they "behaved weirdly"
- "my companion did this/that and I want to find out what they were trying to communicate"
- you want to express something, but don't know how to convey the message.
Additionally, it's up to your companion's understanding/skill/willingness to understand you.
People are different and behave differently. Enjoy being an investigator! Write your observations or favorite acts into this article!
"There are no mean companions"[edit | edit source]
It's a dogma, don't question it!
There are many reasons why a companion might seem to ignore you, doesn't want to follow, is just running in circles or sitting down and never coming back. Reasons may be:
- The cat previously on their lap is mysteriously on their keyboard.
- "hurr durr companions aren't real"
- forgot i am in the game after tabbing,
- Their house is burning.
- Their resident forest is burning.
- The kid disturbing or a kid playing.
- They are tired and can't concentrate.
- don't know what you want to show,
- don't want to go in that glitch.
- hasn't sufficiently mastered game controls / can't keep up
- wants to explore the area
- gets nervous when companions are present and starts failing at everything
What to add here[edit | edit source]
There are some common behaviors almost everyone shows, to transport a messages to their companion. Add: forms of communication possibilities.
- Write down what you do, to show "i need to quit/having a break", "wait here" etc.
- Gather information about common politeness.
General info[edit | edit source]
It's considered nice behavior to try to stay with your companion, flying fast to a place together and then spend the saved time there (for example), warming each other in snow etc. --> better together :)
- Of course there are situations when you need to leave your companion, see above
- Or your companion is busy training flying in broken bridge
- wanted to check on other things, alone
Just keep in mind, there are many longtime players out there and they want to show stuff the know, so you might leave a disappointed companion behind or worse: miss to see new secrets!!
Just treat companions as you want to be treated.
If one starts to lead somewhere it doesn't mean the other person doesn't has to show something. So keep in mind, even when you are the leader, give your companion a break to take a look around the scenery or make sign that they want to show you something now. It's about companionship and making the journey for your companion a good experience!
It's also considered nice behavior to wait before you go into the light circle. If your companion is too far behind and cant reach it in time - disconnect. They might think you going into light before them is: you being in a hurry and cant wait for them or even you not interested in them, so they might give up following.
Best is to think how you journey and what you like at companions... like the common saying "treat others like you want to be treated".
I need a break[edit | edit source]
Especially if you formed a bond to your companion, they might wait over 15 minutes or even longer for you to come back. Assuming you don't know who your companion is, please don't let them wait forever. If you know you will not return in a certain time, quit the game! You can select continue and start at the same level where you quit next time you start the game. You will still receive the name at the (CMATW).
To show that you need a short break, get the attention of the companion, then sit down. Maybe even several times until they chirp in a comprehending way and might sit down too. Some companions use the break to jump around, push you somewhere or train their flying. As long as they are not angrily chirping at you, they know how to entertain themselves for some minutes. Other side: if a break takes too long for you and you want to go on, you can try some big chirps so that person might hear them and realize that you want to go on. If nothing happens, it's on you to decide: wait longer or move on and leave your friend behind.
Toilet breaks etc. can be done during cutscenes and the following time. Your companion might guess you went away and if you don't move immediately, they will know, you are not back yet. The cutscenes breaks are normally rather short, as you also have the time of the HL video were none can move anyways.
Saying goodbye[edit | edit source]
Happens often right before or after a Cutscene. They know they cant go on longer, but still go to the end of the level with you. Might even hint before the History Lesson, sitting down. Stopping to walk, sitting down several times, accompanied by sad small chirps and then dusting (quitting the game), is what it looks like often.
Wait here / Stand sit stand sit behavior[edit | edit source]
Often used by "pro-players" to show certain glitches or by anyone to be able to push you off a ledge (it's funny, not mean at all). They will make you go to a certain place and sit down. When you sit down there too, they will stand up. You can stand up too, to make sure what the guy wants. If they sit down again and up when you sit, it's rather clear. STAY SEATED!! until they come back or something happened ;-)
Where do you want to go? Who leads?[edit | edit source]
Often it's hard to see, who is the more advanced Wayfarer, even RR can be very advanced players in disguise. 2 WR standing and just moving a little when the other does, is a sign for "who wants to lead, me not". Standing just some steps behind your companion shows them, you are willing to follow them closely. Moving some steps in the 2 optional directions (further on or that-thing-i-want-to-show"), chirping at the ends of the path could be seen as a question "here? or here?".
Lag?[edit | edit source]
Yes it exists. It seems to happen on all PS3/PS4/PC. You will see your companion just standing and then very fast moving. Maybe they seem to fly, but not moving from their place and then being suddenly somewhere else. This is normally how it looks like, but to a newcomer it could be confusing and also they might also confuse "this is a lag" with fancyflying stuff :)
Here is a video how it can look: Please see the Talk:Common Behaviors page if you can explain why the companions scarf just didn't charge on the chirp.
Quotes (from players for players, "i tend to do this")[edit | edit source]
Quote on "ignoring companions", we all get them from time to time.[edit | edit source]
Many people try their best to stick with their Companion. Having an ignoring companion is a test for your patience. Sometimes Companions start to recognise that you are a nice person, that its fun to walk together and chirp to charge each other.
You probably will not find out what they had in mind and why they "did not see" you.
|“||Well. I just had my second companion experience—but my first frustrating companion experience. :/
I think they were new, judging by their robe, so they may just have not known what they were doing
But they kept charging ahead and ignoring me, which led to them getting hit by guardians twice while I was trying to show them a safe route. We were together for a bit and I kept charging them up when I could, but I got briefly turned around in a waterfall at the end and they just completely left me behind.
(I also waited for them each time they got hit until they made it back to me.)
I also skipped the last glyph--I haven't gotten white robe yet--because i was trying to help them. Hrmph.)
|~ Thistlefoot, discord 2020-03-01|
|“||this is a quote||„|
|~ by me|